

Why not have that as an option?) And that the Amazon's lower half was more Chun-Li and less four-Chun-Li's-glued-together. I don't know the context for this character, but after looking through a friend's artbook, I really wish that "Female Warrior Monk" design was a playable option.(seriously, it's a cooler character design than most of the playable characters. I'm not going to get into the fanservice debate, but right now the only two characters that don't put me off aesthetically to some degree or another are the Wizard and the Elf(and yet I'm still playing the Amazon, because Barbarian and I want to see how War Paint works). It's really personally frustrating to have a 2D game made with this much love and detail and not having much in the way of options that appeal to you. Those looking for a current generation Tower of Doom/Shadows over Mystara are going to find a much more fleshed out game here, if the first few hours are anything to go by. If anything it makes me even more befuddled why we don't see this sort of effort being put into more 2D games.(looking at you Konami) Man, we've come a long way since the days when parallax scrolling was cutting edge.

It's certainly vibrant and technically impressive. What stat is MGR? It is obvious it is an important one for casters, but i've not been able to get what it stands for. Looks like the Dwarf is a min-max character, and the Elf is balanced,Īnd looks like this is also true with Fighter and Amazon as well. MGR: Dwarf (D) Elf, Amazon and Fighter(C)ĭEX: Dwarf (C) Sorceress, Wizard, Amazon, and Fighter(B)Īmazon: STR and LUC (A) CON, INT and MGR (C) LUC: The Ladies (A), Dwarf, and Fighter(B)ĬON: Sorceress (E) Wizard, Elf, and Amazon(D) STR: S, CON: A, INT: D, MGR: C, DEX: B, LUC: BĭEX: Elf (A), Sorceress, Wizard, Amazon, and Fighter(B) STR: A, CON: C, INT: C, MGR: C, DEX: B, LUC: A STR: B, CON: C, INT: B, MGR: C, DEX: A, LUC: A STR: S, CON: S, INT: E, MGR: D, DEX: C, LUC: B STR: D, CON: C, INT: S, MGR: A, DEX: B, LUC: D STR: E, CON: D, INT: A, MGR: S, DEX: B, LUC: A
